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Been compiling this mod for the last 2 months or so, with the release of the 2018 Tyres it's now in a state where it can be released. Probably still has a couple of bugs, hence v0.8. Report whatever issue you find here in this thread.
Thanks go to all authors listed below for their works!
Important information
- There are no pitcrews included, since unfortunately I didn't get permission to use them. If you want to add them yourself, you have to put the files to \Data\Anim\Engineer(Pitcrew)\Default. Last time I checked the teamnames in the file names already matched those in the globalvars.ini.
No halo in the cockpit view, again no permission actually I didn't ask for it here yet. Had already created textures for Enzojz's 2003 cockpit, so I didn't give it priority since it involves a bit more work.Added as of v0.8.1Perfs only up to Hungary, after that it'll use a generic one. For those races tyres will always be ultrasoft/supersoft/soft. For rounds 1-12 compounds are as in reallife.Added as of v1.0- Helmets of Bottas, Perez, Grosjean, Ocon and Stroll are last season's, here too no permission.
Known issues
- Missing files listed under important information.
Game crashes when leaving the game. Opened a thread with the error log already, hope to get some answers there.fixed with v0.8.1Long loading times for second and consecutive times entering a track. Don't know why this happens, also might not happen to everyone. Will keep investigating.fixed with v0.8.1- 2018 TV Style; since the 2010 digital style uses parallelogram shapes, which were replaced with square ones, there are overlappings etc. which can't be avoided. I might separate the TV style into an optional updated later.
Custom Team 11
I've added a fictional Manor as custom team 11, which can be disabled via CSM mod configurable. Since it uses RSCT's generic 2018 shape, you can also put your own team instead.
- Car textures: they have to be placed in \Data\Cars\Team11\Tex\Hi(Std)\Default. The texture names have to be identical to the ones already there
- Helmet textures: have to be placed in \Data\Helmets\Hi(Std)\Driver21(22)\Default. Here too keep the texture names.
- Perfs: All team 11 perfs are in \Data\Performance\Team11. Edit them to your liking. For wheel/tread number allocation see one of the perfs in \Performance.
- Overlay numbers: if you want to change those, the files are in \Data\GpxPatch\gfx\digital2010\flags. XX.png for driver21, YY.png for driver22.
- Cockpit texture: goes to \Data\Cars\_shared, file name has to be cp_team11.tex
- Teamart: goes to \Data\Teamart, in the respective subfolders.
Credits
(any mistake here let me know)
Código:
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2018 CSM Mod
compiled by kedy89
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CARS
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Mercedes Isaint
Ferrari Excalibur
Red Bull gezere
Force India Hega
Williams Excalibur
Renault Hega
Toro Rosso gezere
Haas Excalibur
McLaren Excalibur
Sauber Excalibur
Manor (tex) kedy89
Generic 2018 RSCT
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HELMETS
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Shapes: jvinu2000
Textures: jvinu2000
JA Helmets
gezere
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TYRES Hega, Soulbringer
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MISC
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External StWheels Hega (generic)
Internal StWheels Duffer (RB11)
Cockpits Enzojz, gezere, kedy89
GPaedia petrus
Pitcrews&Engineers
Marshalls MDBSnake
Performance files gitanes
Physics gitanes
Sounds Briere
Visors Alessio88
Hud cire90
2018 TV Style cire90, kedy89
Defpanel b-tone, Ruboy
Teamart
-Drivers Excalibur
-Helmets
-Gridcars Excalibur
-Logos Excalibur
Loadingscreens kedy89
CSM menu pics kedy89
Menu trackmaps kedy89
Menu countrymaps petrus
Menu backgrounds
CSM Icons Thanks to whoever did them
memory limit cap Lee71
Atmospheric Haze Isaint
Menu music
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