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RELEASE Models of 2012 Motorhomes (Pirelli, ForceIndia, FIA, RedBull/ToroRosso, Ferrari)

xandy

Piloto GP2
Registrado
Registrado
14 de Junio de 2011
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germany
Models of 2012 Motorhomes (Pirelli, ForceIndia, FIA, RedBull/ToroRosso, Ferrari, McLaren)

low-poly-count/one-texture models of 2012 Motorhomes
(background objects for your tracks)

Pirelli Motorhome v2
(100 faces - 2048x1024 tga)

mohopir1.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 or 1/4 when converting to tex
DXT5 opaque tex format is recommended

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Sahara ForceIndia Motorhome v2
(200 faces - 1024x1024 tga)

gp4builderviewn.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 when converting to tex
DXT5 compression is recommended, semi-transparency is required

-----

FIA Motorhome
(100 faces - 2048x1024 tga)

gp4builderview.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 or 1/4 when converting to tex
DXT5 opaque tex format is recommended

-----

RedBull/ToroRosso Motorhome (aka Red Bull Energy Station)
(250 faces - 2048x1024 tga)

gp4builderview.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 when converting to tex
DXT5 compression is recommended, semi-transparency is required

-----

Ferrari Motorhomes
(180 faces - 2048x1024 tga)

gp4builderviewp.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 when converting to tex
DXT5 compression is recommended, semi-transparency is required

-----

McLaren Motorhome v2
(240 faces - 2048x1024 tga)

gp4builderviewv.jpg


Download:

for ingame use tga resolution can be reduced to 1/2 or 1/4 when converting to tex
DXT5 opaque tex format is recommended

-----

all shapes/textures are free to use for your own work or projects
no need to contact me
please do share modifications/improvements with the community

cheers
xandy
 
Última edición:

xandy

Piloto GP2
Registrado
Registrado
14 de Junio de 2011
Mensajes
45
Puntuación de reacción
0
Ubicación
germany
McLaren Motorhome updated to v2 (cleanup and better mapping for downscaled textures)

- sorry for the rush job ...
 
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