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RELEASE Grand Prix 4 MOD 2016 v0.85 - October 10, 2016 (NO-CSM)

Can we count on the support of all the community GP4Forever to overthrow the ebay.it ad? #197 post.


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me1234567890

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Thank you sir . The amount of joy you bring by sharing this is more than i could ever repay you for kind sir.:yujuu:
 

Juliano Marques

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Coming soon cars by @Excalibur :
New McLaren MP4-31 with backfire in the exhaust when using the brake.
2drtohu.jpg


New Sauber C35 with backfire in the exhaust when using the brake.
k9xueo.jpg
 
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Excalibur

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It will be done for all 2016 cars: backfire feature and brake_light fix.... Toro Rosso, Mercedes, Red Bull and Renault are ready... Just Force India, Haas,Manor and Ferrari are missing....

@Juliano: if you know how to use the 2 backfire version in game (with backfire for dry conditions and without backfire for wet conditions) in No CSM mods, please, let me know... I think it is only possible in CSM mods but I hope that I am wrong ;) ... Otherwise, great work for the 2016 mod! :)
 

Juliano Marques

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It will be done for all 2016 cars: backfire feature and brake_light fix.... Toro Rosso, Mercedes, Red Bull and Renault are ready... Just Force India, Haas,Manor and Ferrari are missing....

@Juliano: if you know how to use the 2 backfire version in game (with backfire for dry conditions and without backfire for wet conditions) in No CSM mods, please, let me know... I think it is only possible in CSM mods but I hope that I am wrong ;) ... Otherwise, great work for the 2016 mod! :)

I will try.


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Augustogibim

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Friends, just to make it harder ...
If the rear ligth and backfire are shown when the brake is activated, we can use the same principle to actuate the visible DRS in car shape?
If the upper_rear_wing scene is duplicate, remapped and grouped together at the rear_ligth scene, only appears when the brake is activated giving the feeling that the DRS was disabled. Will use a specific tex file with the texture of the rear wing.
The orginal upper_rear_wing scene just will be rotated to an right angle, giving the impression that the DRS is enabled.
The problem will make it disappear when the car brake. Clearly this should be discussed.
This is just an idea to have a visible effect DRS:disimular:
g70umCh.png
 

Excalibur

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As Augutogibim said: Yes, it is possible to make the upper rear_wing opened to simulate the DRS this way but indeed, when the car brakes, you will always see the 2 objects.... Other problem, in wet conditions, the 2 objects will be always visible whatever you brake or not because the source code of the game will always show the rear_light_on object in game in these conditions... The only way I see to make it working is the CSM mod: upper_rear texture with white alpha layer for dry conditions, upper_rear texture with black alpha for wet conditions (not a problem as the DRS is disabled in wet conditions).

But for non-csm mod, I fear that there is no available solutions because we can't use several textures for the same mapped object....

But the idea is interesting... ;)
 

rsguzmanr

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Espectacular, pero no puedo deshabitada las ayudas de conducción que están en F7 y F8 (dirección asistida y control de tracción) y mi auto va muy lento
 

Juliano Marques

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Espectacular, pero no puedo deshabitada las ayudas de conducción que están en F7 y F8 (dirección asistida y control de tracción) y mi auto va muy lento

Press L to disable TC.
F8 you can disable in options.
Slow car, try to use setup already defined, if not satisfy you look mess in the setup.


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