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CSM, TSM and Slimetex, ideas for improvemet

r@m

Piloto Formula 2
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Just popped in to say hello, and invite you guys to join in a thread over at GrandprixX.com



Making improvements to Slimtex, if you guys have any suggestions shout up :)

Also put up a new Dev Blog (link in sig)

enjoy

l8r's
 
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hasbriale

Piloto GP2
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Hi ,
Good to know you are a part of GP4forever.
:aplauso:

Nothing personal... Only my view..

But CSM
:cabezazos: is nothing but Cat poo, Sick and Miserable... :negativo:

WAD's are the order of the day...

Cheers...
:cerveza:
 
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r@m

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Yes CSM is like marmite :) you love it or hate it.

I'd just like to see the editing tools improved, nothings changed for a long long time ;)
 

r@m

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It's not to do away with wads, it's simply to reduce the amount of work involved in track editing, one less step to have to do.
All it's replacing is the "Compile folder to wad step". This is purely for development purpose, so it's about eliminating the amount of work involved in previewing the track.

Think of it from a developers point of view, not a gameplayers.
When editing a track a lot of the steps seem annoying and unnecessary, the workflow is tedious at times.
Actually hasbriale might have a point, I've never tried the manual approach to wad creation, I've always relied on CSM, maybe it's time to give it a go.

Sure, change the title, np
 

r@m

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Yes, "Developers Edition" sounds cool :cool: of course priority is for the majority, who are game players.
 

munnzy199

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Great idear
I recently tried to open a mod .cuh file as just wanted to look through for idears and see how its complied, anyway love the site and the fantastic work carried out for many hours by gp4 lovers far more tallented than i thought possible, if you said gp4 would still be about 15 years after release i would have laughed them out of town.
regards to all
 
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