@Alfa Tango
If I understood correctly, the first car to pit in a championship season stops longer than every following car? If so, I couldn't reproduce that yet, also got no idea what could possibly cause this.
Mod v1.0 released in the first post
Yeah, I sort of forgot a bit about this. Anyway, here it is finally.
Changelog:
- Perfs up to Abu Dhabi
- Some new cars (Mercedes, Ferrari, McLaren, Sauber)
- Some new helmets
- probably some tiny stuff I forgot about
Important:
- Delete old version before...
v0.8.1 released in the first post
Changelog:
cockpit with halo, huge thanks to gezere for that one!
white tyres fixed. Mod now puts all tread textures in the wad. Downside, wadsize grew by ~150MB.
crashes on closing and slow loading times fixed. Added a small face with the driver1_2 texture...
@phantaman
Renaming either one of the hans/glass textures to driver1_2 in gp4builder seems to have fixed both the crashing and loading times. Guess it's essential for a helmet to have that one assigned. Could you confirm that this works for you as well?
jvinu2000, was the bundle with the 4 shapes for Bell, Schuberth, Arai and Stilo
In the 2018.csm file, try changing the line
Tyres =Tyres\Rims,Tyres\Tyres\%texres%\%compound1%,Tyres\Tyres\%texres%\%compound2%,Tyres\Tyres\%texres%\%compound3%
to
Tyres...
That'd be great :ok:
Regarding the white tyres I'm almost certain that it's due to selecting another track ingame. I've set it up to only put the 3 compounds used in the race that's selected in the globalvars.ini to keep the cars.wad from bloating. However I didn't consider that by selecting...
Think I might have found the issue. Did you by any chance select another track ingame? For example, CSM menu you had selected Melbourne, ingame you switched to Hockenheim?