Hola amigos.
Alguien sabría decirme cómo se ajusta el brillo en el filtro ENB Series?
El archivo enbseries.ini es este, pero no sé dónde tengo que ajustar. Se vé con exceso de brillo. Gracias y un saludo.
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
CyclicConfigReading=1
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=1
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=25
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=43
BloomCurveDay=2
BloomPowerNight=40
BloomConstantNight=10
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=40
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=25
BrighteningLevel=60
IlluminationLevel=15
AdditiveIlluminationLevel=15
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=11
UseForAlphaTest=1
UseForAlphaBlend=1
UseNoiseRandomization=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=800
ShadowFadeEnd=1000
ShadowAmountDay=55
ShadowAmountNight=55
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=10
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0
Alguien sabría decirme cómo se ajusta el brillo en el filtro ENB Series?
El archivo enbseries.ini es este, pero no sé dónde tengo que ajustar. Se vé con exceso de brillo. Gracias y un saludo.
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
CyclicConfigReading=1
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=1
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=25
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=43
BloomCurveDay=2
BloomPowerNight=40
BloomConstantNight=10
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=40
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=25
BrighteningLevel=60
IlluminationLevel=15
AdditiveIlluminationLevel=15
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=11
UseForAlphaTest=1
UseForAlphaBlend=1
UseNoiseRandomization=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=800
ShadowFadeEnd=1000
ShadowAmountDay=55
ShadowAmountNight=55
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=10
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0